Scouting reports

All sixteen fighters in seed order, with what they do and how to beat them. Seeds come from 9,216 simulated fights.

Leech, the lifesteal fighter

Leech

Seed 1 · Lifesteal · wins 55.3% of fights

Every bite patches it up. Burst it down or keep away.

105 HP195 speed

Lunge ability

Lunges at a rival its fangs face, bites for 8 on arrival and heals half of every bite.

Siphon ultimate

For 3 seconds: drains 3 HP every 0.2 seconds from a rival in reach, healing all of it.

Play Leech vs Rang

Ricochet, the momentum fighter

Ricochet

Seed 2 · Momentum · wins 54.6% of fights

Treats every wall like a trampoline. Catch it before it warms up.

110 HP200 speed

Bank shot ability

Its sabre tracks the rival and slashes for 12 when in reach, wind-up then sweep; a swinging blade swats shots aside. Each wall bounce adds 8% speed and 1.5 damage, up to 5 stacks.

Gold Rush ultimate

For 3 seconds: 45% faster, hunts the rival and spins its sabre like a buzzsaw, cutting every 0.15 seconds.

Play Ricochet vs Anchor

Ember, the last stand fighter

Ember

Seed 3 · Last stand · wins 52.8% of fights

Burns hottest right before it goes out. Finish it fast.

120 HP180 speed

One more round ability

Its axe winds up and chops for 13 when the blade connects. Once, below 40% HP: Last Stand, 6 seconds of a whirling axe, 50% faster with 70% stronger cuts.

Wildfire ultimate

For 3.5 seconds: whirls its axe, moves 35% faster and leaves burning ground. Rivals take 4 damage per touch, every 0.35 seconds.

Play Ember vs Rail

Hive, the summoner fighter

Hive

Seed 4 · Summoner · wins 52.3% of fights

Never fights alone. Swat the swarm or get swarmed.

110 HP140 speed

Strength in numbers ability

Launches an armored seeker toward the rival every 2.2 seconds. Up to 5 at once; each dives in, hits for 5 and survives any single blow.

Queen's Call ultimate

Summons 4 extra seekers (up to 8) and speeds every seeker up for 4 seconds.

Play Hive vs Titan

Aegis, the reflector fighter

Aegis

Seed 5 · Reflector · wins 51.3% of fights

Throw something at it and it throws it back. Blades still work.

115 HP155 speed

Return to sender ability

Raises a mirror guard for 1 second in every 3.2: shots come back 50% harder, seeker strikes bounce off, and anything that runs into it gets shield-bashed for 6. Fires an 8-damage shard every second.

Mirror Dome ultimate

Bursts 8 shards (7 damage), then guards for 3 seconds: reflects every shot and halves other damage.

Play Aegis vs Pulse

Mortar, the artillery fighter

Mortar

Seed 6 · Artillery · wins 50.3% of fights

Every shell shows where it will land. Keep moving, but not too close.

100 HP135 speed

Incoming ability

Every 1.7 seconds lobs a shell where the rival is heading. It lands 0.8 seconds later for 13 and blasts the rival back. Up close, it fires the cannon straight instead.

Barrage ultimate

Six shells rain in and around the rival, 9 damage each.

Play Mortar vs Volt

Maul, the heavy hitter fighter

Maul

Seed 7 · Heavy hitter · wins 50.3% of fights

Slow swing, huge hit. Stay off the walls near it.

115 HP160 speed

Wall splat ability

Its hammer tracks the rival, winds far back and slams through for 14, shoving the rival away. A rival shoved into a wall within 0.6 seconds takes 8 more.

Earthshaker ultimate

Three ground slams in one second, each 10 damage and a shove to anything close.

Play Maul vs Needle

Frost, the control fighter

Frost

Seed 9 · Control · wins 49.2% of fights

Cold slows everything, even spinning blades. Keep your distance.

108 HP160 speed

Chill ability

Fires an ice shard for 7 every 1.1 seconds. A hit chills for 1.6 seconds: 35% slower, weapons turn at half speed, attacks recharge 30% slower. Ice on a chilled target shatters for 3 more.

Blizzard ultimate

For 3 seconds, a storm around Frost chills anything inside and deals 2 damage every quarter second.

Play Frost vs Blink

Needle, the ranged fighter

Needle

Seed 10 · Ranged · wins 49.0% of fights

Keeps its distance and never stops poking. Hates mirrors.

95 HP150 speed

Thread the needle ability

Fires three-needle bursts along its aim every 1.25 seconds, 4 damage per needle. Needles fly straight and can miss. Holds fire when a mirror guard would catch them.

Needlestorm ultimate

Three fans of five needles, 4 damage each. Dodgeable, and reflectable.

Play Needle vs Maul

Volt, the chain lightning fighter

Volt

Seed 11 · Chain lightning · wins 49.0% of fights

Short fuse, long reach. Loves a crowd.

100 HP165 speed

Arc ability

Every 1.25 seconds zaps the nearest enemy in front of it within reach for 10, jolting it still for an instant. The arc jumps to 2 more nearby.

Overload ultimate

A 16-damage bolt that stuns the rival for 1.3 seconds: barely moving, no attacks.

Play Volt vs Mortar

Pulse, the area damage fighter

Pulse

Seed 12 · Area damage · wins 48.4% of fights

Needs personal space and takes it by force. Slow to catch a runner.

120 HP190 speed

Make some space ability

Every 1.5 seconds a shockwave hits everything inside its ring for 18 and throws the rival back.

Aftershock ultimate

Three widening shockwaves, 13 damage each. Each one shoves the rival away.

Play Pulse vs Aegis

Titan, the grower fighter

Titan

Seed 13 · Grower · wins 47.9% of fights

Small now, huge later. End it early.

150 HP185 speed

Growth spurt ability

Its horn tracks the rival. Every 3.2 seconds it stomps for 12, throwing nearby rivals back, and grows, up to 5 times. Each growth: slams hit 2.5 harder and it takes 8% less damage.

Colossus ultimate

For 3 seconds: grows even bigger, slams for double and sends the rival flying.

Play Titan vs Hive

Rail, the sniper fighter

Rail

Seed 14 · Sniper · wins 47.3% of fights

The sight freezes before it fires. Move when it glows.

95 HP150 speed

Lock on ability

Its sight turns slowly. Once lined up it locks for half a second, then fires a beam across the arena: 30 damage to everything on the line, with a hard push.

Overcharge ultimate

A continuous beam for 1.4 seconds that tracks twice as fast, 2.5 damage every twelfth of a second.

Play Rail vs Ember

Anchor, the grappler fighter

Anchor

Seed 15 · Grappler · wins 47.2% of fights

Watch where the anchor points. Keep moving and the hook misses.

125 HP130 speed

Heave-ho ability

Every 2.1 seconds throws its anchor where it aims. A catch deals 12 and hauls the rival in, usually into an 8-damage body slam; a miss reels back empty.

Undertow ultimate

For 2.5 seconds: reels the rival in nonstop, tugging for 4 every half second.

Play Anchor vs Ricochet

Rang, the boomerang fighter

Rang

Seed 16 · Boomerang · wins 45.4% of fights

Dodge it twice. Blades can knock it out of the air.

112 HP170 speed

Comes back around ability

Throws a boomerang where it aims, up to two in the air. Each one curves in, hits for 9 on the way out and again on the way back, and has to be caught.

Whirlwind ultimate

Throws three boomerangs in a fan, 7 damage per hit.

Play Rang vs Leech